Solar System Animation released!

After a long Thursday I finally got finished on the solar system animation. I had some with building a point light source and got done by doing individual lightings for each planet. I use directional lights for that and the result is almost as if the sun would be a point light source. Cool :-)

You can download the animation and have a quick lock in my work. At this place, special thanks to JHT for the great Planetary Pixel Emporium where I found all the textures!

Here is the download:
Solar System Animation Setup

You can control the animation by the following mouse / keyboard actions:

  • F5-F8: Change the subdivisions of the planet model
  • F12: Reset the scene
  • Tabulator: Switch camera view to the next planet
  • Numbers 0-9: Directly select a planet

    • 0: Sun (shows the whole scene)
    • 1: Mercury
    • 2: Venus
    • 3: Earth
    • 4: Mars
    • 5: Jupiter
    • 6: Saturn
    • 7: Uranus
    • 8: Neptune
    • 9: Pluto
  • By holding the left mouse button down you can turn the camera around.

Have fun with it and let me know if you like it or if you have any ideas for improvements. :-)

 

Solar System Animation in C# with XNA

Here are the first snapshots of the solar system I have talked about some days ago. I am using C# with XNA to build up the scene.

Actually I am missing a Point Light in XNA, because it would be better to have the sun as the one-and-only light source in the scene, at least more realistic. Maybe somebody has some input for me. :-)

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Building a solar system with C# and XNA

Actually I am investigation some time in producing a clear 3D model of a planet, not using blender. This is part of the task so I have to programmatically develop the planet. Afterwards there will be some time investigations on finding cool textures for the planets and the sun and some management code for the positioning and rotating of the planets. I will finish my work on the weekend, reporting and posting a demo here. Stay tuned. :-)

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