After a long time of not posting anything, I am proud to announce that our ScrapMetalRacer project has finally come to an end. :-)

We are currently testing the release and if you want to help us testing, feel free to download and install the first version of the racer. There are still some limitations that we are about to fix in the meantime, e.g. the screen resolution cannot be changed from 1024×768.

Download

(updated February, 16th 2010)
ScrapMetalRacer Setup ZIP archive file

MD5: 1fb7fcbb823fdfcc2bcbfd0cc9daa196
SHA1: 7e28370757aeea9410958a1108d452ac24c12d9d
SHA512:
6325e1e1aab3c33d804a20557870462e
91e1b3169775314303f1182482977e5e
673a22ce6b01572aab45462c63bf4e78b
e1989dd9ef7b821ed9039efd38ba0df

Microsoft XNA Game Studio 3.1

From Microsoft’s XNA website
(necessary in order to run the game)

Screenshots

The controls
Keyboard

Arrows: Acceleration (up), break (down) and stearing (left/right)
ESC: Pause (single player only), options menu and exit race
F11: Toggle BlinnPhong / DeferredShading
F12: Change scenario

Gamepad

Left thumb stick: stearing (left/right)
Right throttle: Acceleration
Left throttle: Break

Features

Here is a full list of the features:

  • 4 racers
  • 9 tracks
  • 11 scenarios
  • keyboard/gamepad controls
  • minimap deactivatable
  • toggle fullscreen
  • 2 lighting modes: BlinnPhong & DeferredShading
  • Normal Mapping
  • Normal Mode (draws the colorized normal vectors)
  • Filter effects: Blackwhite, Sepia, Negative
  • Additional properties for BlinnPhong lighting:
    • Fillmode: solid or wireframe
    • MotionBlur effect
    • Bloom effect
  • Additional properties for Deferred Shading:
    • Shadow Mapping

We wish you a lot of fun while playing and hope you enjoy the game! :-)

Stefan & Kai-Marian

PS: Please leave us a comment or criticism on the comment area of this post. We will need your input to advance the game. Thank you!