In this summer I spent a lot of time in research and the implementation of my bachelor thesis. It is about a very quick method of rendering voxel volumes by using an octree data structure. Most of the calculation is done on the GPU which gains the speed and results in a better performance.
Although the title is English the actual thesis is written in German (sorry about that). Interested readers may want to have a look at the work: Bachelor Thesis: Rendering Octree managed Voxel Volumes.






